![]() ![]() When I have tried to take shortcuts with glasses clones by simply importing the same model for LODs 1, 2 & 3 I have encountered issues with the additional cut (usually the lenses) when viewed from a distance. Not only do your items have some very strange bones assigned to them, but also most glasses that I have used have the two cuts for LOD_0 and LOD_1, then go down to only one cut for LOD_2 and LOD_3. I have used glasses a lot for various headwear over time, and know in general what I am supposed to be seeing with various cuts. ![]() ![]() That is only part of the problem, though. It is much easier to see if you change the shading in Blender to 'Multitexture' from GLSL. Then all you need to do is choose from the named menu options at the bottom Paint | Set vertex colors (shift K). The Sims 4 engine looks for a certain vertex color (not weight paint color) when applying CAS items to a Sim - the color green (hex number 007F00), which can be applied easily be choosing the Vertex Paint option from Blender's menu choices at the bottom, then pasting the hex number into the color box option that comes up when you click on the (white, I believe) square that appears in the center menu option with Vertex Painting on. package, and saw a couple of things that may be contributing to your problems.įirst and foremost, and this is something that I learned myself relatively recently, is Vertex Paint. ![]()
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